Races and Classes

The Humans

Newest to the lands of Teos are the Humans. Spiritual, strong, and swift, the Humans are adept at nearly every job that Teos has to offer. Their power, however, lies in their strength of body and spirit. Born Fighters and Priests, the Humans are a natural complement to the magical Elves. Brought to Teos by the Goddesses, the hope was that the Humans would help restore balance and unity. Unfortunately, the Humans were swept up in the chaos, and the Elves were the first to assist them.

Fighter

Race: Humans

The Fighter is a fierce melee combatant, confronting foes up close and personal. Physical attack power is the focus of the Fighter, but don’t be fooled – a certain amount of magical points (MP) is needed to power the Fighter’s devastating special skills.

Characteristics:
❥ Wide range of available weapons
❥ Powerful physical attacks
❥ Front-line brawler
❥ Automatically gains +1 to Strength (STR) each level

Priest

Race: Humans

Relying on the spiritual nature of humans, the Priest is a true healer. The Priest uses healing magic to keep him/herself and party members healthy during battle. Priests can resurrect the dead, an extremely useful skill for keeping fallen comrades around in a tense situation. Priests also have a high resistance to magical attacks, making them a threat to Pagans.

Characteristics:
❥ Curing powers
❥ Ability to transform allies into powerful monsters
❥ Ability to transform enemies into harmless animals
❥ Automatically gains + 1 Wisdom each level

Defender

Race: Humans

The Defender is a hard-as-nails tank. Defenders have high stamina and high hit points, enabling them to take a beating while dishing one out. Unlike Fighters, Defenders can take on multiple foes at the same time with little worry. Defenders also have the ability to provoke enemies into attacking them, a useful skill when adventuring in groups.

Characteristics:
❥ Uses shields, one-handed swords, and blunt weapons
❥ High vitality and stamina
❥ First into the fray
❥ Automatically gains Reaction Defense boost and HP (+1 to REC) each level

The Elves

Methodical, deliberate, and smart are just some of the words used to describe the Elves. The Elves, like the Vail, are descended from the Dumianas. The Laws of Nature are very important to the Elves, and their society relies on order and discipline. The Elves are in a perpetual state of war, struggling to stave off the monsters outside their borders. The magical Elves are the chosen of the Goddess of Light.

Ranger

Race: Elves

The Ranger uses knowledge of the forest and the wilds to blend into his/her surroundings. Stealth and deception are trademarks of a good Ranger, while ambush and evasion are their staples in combat. They can also frighten beasts or disguise themselves as harmless creatures, further enabling their stealth.

Characteristics:
❥ Uses short blades and claw weapons
❥ High evasion ability
❥ Stealth and disguise
❥ Automatically gains +1 DEX per level

Mage

Race: Elves

One of the hallmarks of the Elf race is their use of magic. No other class so exemplifies this than the Mage. Attacking up close or far away, targeting one foe or many, the Mage uses the power of magic to destroy their enemies. Their ability to harness the power of fire, water, earth, and wind makes the Mage a force to be reckoned with.

Characteristics:
❥ Awe-inspiring attacks
❥ Single-target and area-of-effect attacks
❥ Automatically gains intelligence (+1 INT) per level

Archer

Race: Elves

Striking from a distance helps keep Archers out of harm’s way. Archers use ranged attacks to wound and slow the enemy, as well as lower its attack power, or stop it in its tracks. Special skills of the Archer allow them to literally rain arrows down upon their targets. Archers also have Lady Luck smiling down on them, enabling them to make brutal critical hits.

Characteristics:
❥ Uses bow, crossbow, javelin, and short swords
❥ Distanced attacks
❥ High accuracy
❥ Automatically gains fortune (+1 LUC) per level

The Nordein (A.K.A. “The Deatheaters”)

Towards the end of the great war, the Goddesses created the Nordein to help protect Teos. The Nordein, or “Deatheaters,” have every appearance of being brutish, violent, and aggressive; however, this race of ancients is a book that should not be judged by its cover. In the wars that followed their appearance on Teos, the Nordien acquired a disdain for magic and chose not to use lightly, if at all. This is likely one reason they sided with the spiritual Vail, and not the magical Elves.

Warrior

Race: Nordein

Like the Human Fighter, the Nordein Warrior is a fierce melee combatant, confronting foes up close and personal. Physical attack power is the focus of the Fighter, but don’t be fooled – a certain amount of magical points (MP) is required to power the Warrior’s devastating special skills.

Characteristics:
❥ Wide range of available weapons
❥ Powerful physical attacks
❥ Front-line brawler
❥ Automatically gains +1 to Strength (STR) each level

Hunter

Race: Nordein

Hunters use ranged attacks to wound and slow the enemy, as well as lower its attack power, or stop it dead in its tracks. Hunters keep their distance in battle and should stay away from the front lines. Their special skills allow them to literally rain death down upon their targets. Hunters also have high luck, enabling them to make critical hits more often than other classes.

Characteristics:
❥ Uses axes, javelins, and bows
❥ Distanced attacks
❥ High accuracy
❥ Automatically gains fortune (+1 LUC) per level

Guardian

Race: Nordein

The Guardian is a defensive powerhouse, pure and simple. Guardians have high stamina and high hit points, enabling them to take a beating while returning in kind. Guardians can take on multiple foes at the same time with little worry. Guardians also have the ability to provoke enemies into attacking them, a useful skill when adventuring in groups.

Characteristics:
❥ Uses shields, one-handed swords, and blunt weapons
❥ High vitality and stamina
❥ First into the fray
❥ Automatically gains Reaction Defense boost and HP (+1 to ❥ REC) each level

The Vail

Intelligent and swift, cunning and spiritual, the Vail are the chosen of the Goddess of Darkness. One of the two races that are descended from the Dumianas, the Vail, while exotic and mysterious in appearance, are not the warlike people most assume them to be. Ferocious and treacherous only when necessary, the Vail seek to find a state of balance in their surroundings. Not possessing the strength of some of the other races, the Vail prefer to use stealth and the mystical arts in battle.

Assassin

Race: Vail

The Union’s answer to the Ranger is the Assassin. Stealth and deception are the trademarks of a good Assassin, while ambush and evasion are their staples in combat. They also can frighten beasts or disguise themselves as harmless creatures, further enabling their stealth.

Characteristics:
❥ Uses short blades and claw weapons
❥ High evasion ability
❥ Stealth and disguise
❥ Automatically gains +1 DEX per level

Pagan

Race: Vail

Channeling spiritual forces allows the Pagan to unleash powerful magic attacks. Attacking up close or far away, targeting one foe or many, the Pagan uses spiritual magic to destroy their enemies. Their ability to harness the natural elements of fire, water, earth, and wind makes Pagans a force to be reckoned with.

Characteristics:
❥ Awe-inspiring attacks
❥ Single-target and area-of-effect attacks
❥ Automatically gains intelligence (+1 INT) per level

Oracle

Race: Vail

Like the Human Priest, the Oracle relies on the spiritual nature of the Vail to heal allies. They can resurrect the dead, an extremely useful skill for keeping fallen comrades around and a must when “Ultimate Difficulty” characters are in the party. Oracles also have a high resistance to magical attacks, making them a threat to Mages.

Characteristics:
❥ Curing powers
❥ Ability to transform allies into powerful monsters
❥ Ability to transform enemies into harmless animals
❥ Automatically gains +1 Wisdom each level